The second wave of balancing introduces 13 changes.
Taunt : The effect has been clarified. Damages must target any entity with Taunt before targeting another player or orbiter. Any other targeted effect such as Beeeh, can be targeted to other orbiters while a Taunt is in play.
Module Transcendence : No longer destroys all the modules. Module transcendence was almost never played because of this effect.
War Chief : War Chief now permanently increases War recruits, including those who will be generated after War Chief is played. Consequently, its cost has been increased to 3.
Hijacker Orbiter : 1/5 → 2/5
Quantum Orbiter : The effect has been clarified. Quantum’s power scales on its HP. Its stats have been buffed : 6/6
Mega Sheep : Removed from Orbiter Restock
Remember The Pain : Now costs 2 instead of 3
Prepare to Defend : Mechanic has been changed. You don’t gain 2 shield when playing a war recruit anymore. Now, Prepare to Defend grants you 1 shield per War recruit in your deck.
The Shepherd : Cost has been reduced from 2 to 1.
Enhancer Orbiter : 0/5 → 1/5
Orbiter Recycle : Shield yourself by its Power instead of HP.
Shield Module : Give 4 Shield instead of 5
Laser Module : Deal 4 Damage instead of 3
Space Trash : 0/6 → 0/5